My Procedural Animation project for 3rd year. Character is made in ZBrush, other assets is made in maya. Asset textures are made in Substance Painter, and ground textures are made in Substance Designer. I used Niagara for VFX - rain, fog, smoke, and eyes.
Scene VFX and assets part one
Scene VFX and assets part two
Creature close up
Vibes
Substance Designer textures and VFX